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Generally more precise timing is required to progress now and certain levels require a quick succession of grappling to avoid hazards. Just like the original game there are narrow passages, large gaps, temporary blocks, moving platforms and explosive surfaces.
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There are smiling clouds and rockets with speech balloons, the robot can collect coins and there are blocks that can be hit multiple times to release additional coins. Some levels are still dark, but of them are now a lot brighter. The scenery moves away from the surreal environments to a look that draws inspiration from the Super Mario Bros. There is an unlimited amount of retries and the grappling hook can be fired off quickly in succession, even though it only has a limited range and always extends itself in an angle of about 45 degrees left or right (depending on the direction the robot is looking). Once attached, he can swing left or right to gain speed and move up or down to decrease or increase the grapple length. The robot can fire it off to grapple to specific surfaces. The main game mechanic is a grappling hook. Holding the button for a longer time results in a higher jump. He needs to complete several small levels by reaching the right side of the screen. It is a twitchy platformer starring a robot that is woken up in a corrupted testing environment. Give Up Robot 2 is the sequel to Give Up, Robot and retains the core game mechanics.
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